Yes, I would get physical versions of these cards. Older cards remain relevant since their power is based on character stats, gained via leveling up with experience points. Mixing and matching over 100 cards and experimenting with unique character fighting styles are cerebrally stimulating. In an era where long-winded RPGs can grow stale, SteamWorld Quest’s skirmishes stay fresh thanks to the randomized card combat. Collecting new cards, upgrading their abilities, and equipping stronger weapons that switch your Heroic Chain skills fulfill similar highs to skill trees in other games or opening physical card booster packs. Success rides on preliminary deck building, and fans of trading card games will appreciate the effort needed to create decks that balance strength and cost. Some cards also incorporate synergy between characters, but there’s such a low amount that it’s difficult to strategize around them. As someone who enjoys pulling off combos in tabletop card games like Pok é mon and Yu-Gi-Oh!, I was cheering after every Heroic Chain. If you play a set of three cards from the same character within a turn, you unlock a bonus fourth special move known as a Heroic Chain. The combo system runs on that same allure. In the midst of battle, it’s exciting to build up resources to unleash that special attack. These weaker skills cost nothing and fill your steam gauge. To activate stronger skill cards, you must first build up enough Steam Pressure points by playing basic attacks and upgrade cards. The Steam Pressure mechanic provides the best example. Coglin is my new favorite name for a robot henchman.Ĭard-based games can be hit-or-miss, but SteamWorld Quest rises above the junkpile with a consistent sense of balance. It shares a similar system to games like Mega Man Battle Network or the underappreciated Baten Kaitos series from the Xenobladedevelopers. After your party and the enemy take turns, your hand is refilled, and you continue the cycle until one side wins. Every turn, the game randomly deals you a hand of six cards, and you can play up to three of them. During battle, your party’s cards are shuffled together, forming one large 24-card deck. The same applies for Copernica’s shield barrier or Galleo’s healing spell. For instance, if you play an attack card for Armilly, she will perform the specified move. Each character has their own deck of eight cards, with each card corresponding to an action. The turn-based nature may be familiar, but the battle system revolves around cards. When you run into or initiate a pre-emptive strike with an enemy, battle begins.Ĭombat is where SteamWorld Quest stands apart from your typical RPG. ![]() In each chapter, your party of three travels through a map of interconnected rooms, searching for key items or the boss. In SteamWorld games, the stellar art and gameplay stand out, and SteamWorld Quest is no exception. Armilly narrates her own life, because why not? Nonetheless, the characters’ personalities carry the plot. Its lighthearted narrative hosts solid twists and character development, although it doesn’t pick up until the end. As an RPG, SteamWorld Quest is inherently more focused on story and dialogue than its predecessors. ![]() Colorful mechanical characters like the alchemical mage Copernica and the strong, funny Galleo accompany Armilly on her quest to become a great heroine. The journey follows Armilly, an imaginative robot who wants to be like her hero – the legendary Gilgamech. Here’s my Video Review for your viewing pleasure!
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